If You Can Hold On, Hold On

Last fall, I got a new messenger bag. It was designed by a student at the Savannah College of Art and Design, and I got it even though I didn’t really need it. I just liked the way it looked.

However, when I got the bag, I came to realize that it had several shortcomings. It was a fairly cheap bag from Barnes & Noble, so obviously it wasn’t going to be, say, a Chrome or a Timbuk2. Even still, this bag gave me inspiration to think about what I actually wanted from it.

As has been repeatedly documented, I ride my bike a lot. Not always with success. Shut up. That makes a good bag more important to me, and having a bag that is less than good has forced me to make do with what I have. So far, my workarounds have been good enough, but I want more. So, I designed a bag.

I didn’t do much work on it over the winter. Turns out, when I’m working, I want to spend my days off doing not a whole hell of a lot.  However, since I stopped working, I’ve had a lot of time on my hands. The first few days I had free, I played a lot of video games; I beat The Legend of Zelda: Twilight Princess and Super Mario Galaxy. Yes, I spent a lot of time playing with my Wii.

When I got done with the games, I decided to clean the house. It had been a bit of a mess. Now, it is less so.

Then, I was out of things to do. Until I remembered my bag project and started working on it again. Within a few days, I had a new pattern drawn up. I’ve also been working on artwork for the flap. I’ve ordered the supplies and they are en route. It’s really about to happen.

I’m going to make something. It freaks me out a little bit.

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